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Patch Notes - 7/24

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Artwork shared with Patch Notes - 7/24

Quick Patch Update for y’all balancing this tree and fixing some issues.

Notes

  • Added a task experience booster that randomly will turn on and lasts 3 hours
  • Essence required has been lowered, its now on a tiered system
    Nodes 1-15: 2,500 essence
    Nodes 16-30: 5,000 essence
    Nodes 30+: 7,500 essence
  • Everyone gets 1 free starter node as intended to replace the class system
  • Tree requirement has been removed from prestiging
  • SIgils have been fixed (back to old mechanics)
  • Respec fragments correctly work
  • Thralls now damage correctly
  • Thralls have collision awareness with other thralls so visually you can see your army attacking with you
  • Thralls were sometimes being damaged by split shot from your own damage, this is fixed
  • Thralls now correctly attack in some edge case single zones
  • Thralls last longer (bug that changed their timing)
  • Spawning thralls displays how many you can spawn
  • Spawning thralls has no cooldown
  • Respec fragment added to Vote Store

    Forgot to mention

  • PvM tasks now provide a random buff while on task such as tick speed boosts, higher drop chance or increased damage
  • Wilderness tasks provide more points
  • Skilling tasks roll by skill evenly, last time it was smithing heavy as there were more smithing tasks. This provides more task diversity allowing you to train skills evenly.