Patch Notes - 7/24
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Quick Patch Update for y’all balancing this tree and fixing some issues.
Notes
- Added a task experience booster that randomly will turn on and lasts 3 hours
- Essence required has been lowered, its now on a tiered system
Nodes 1-15: 2,500 essence
Nodes 16-30: 5,000 essence
Nodes 30+: 7,500 essence - Everyone gets 1 free starter node as intended to replace the class system
- Tree requirement has been removed from prestiging
- SIgils have been fixed (back to old mechanics)
- Respec fragments correctly work
- Thralls now damage correctly
- Thralls have collision awareness with other thralls so visually you can see your army attacking with you
- Thralls were sometimes being damaged by split shot from your own damage, this is fixed
- Thralls now correctly attack in some edge case single zones
- Thralls last longer (bug that changed their timing)
- Spawning thralls displays how many you can spawn
- Spawning thralls has no cooldown
- Respec fragment added to Vote Store
Forgot to mention
- PvM tasks now provide a random buff while on task such as tick speed boosts, higher drop chance or increased damage
- Wilderness tasks provide more points
- Skilling tasks roll by skill evenly, last time it was smithing heavy as there were more smithing tasks. This provides more task diversity allowing you to train skills evenly.